A roguelite dungeon RPG where every battle is a numbers puzzle.
Can you afford a single mistake?
Margin of Error is a roguelite dungeon RPG where every battle is a numbers puzzle and every answer counts.
Princess Elyra is bound to Tinta, a cursed grimoire with a sharp tongue and a long memory. To break the curse she must lead her party across six regions full of monsters and the generals who command them.
Each enemy carries a target number. Hit it exactly with your cards and your attack lands. Miss it, and the dungeon makes you pay.
Play number and operation cards to reach the enemy's target. Fight with smart combinations, not grinding.
Lead a team against groups of foes. Choose who to hit, when to take a risk, and when to play it safe.
Explore a hidden node map of fights, shops, forges, events and bosses. No two runs are the same.
Collect stamps, artifacts and modules. Forge and upgrade gear across rarities, from common to legendary.
Each region's general changes how numbers work. Learn the twist, then beat it.
Talk with Tinta and your companions, unlock codex entries, and find out what the curse really costs.
A solo indie studio blending numbers with play
Founder · Developer · Game Designer
Pxpiksy makes games where thinking is the weapon. Every card, rule and boss in Margin of Error is built so that quick math feels like casting a spell, not doing homework.
When not building dungeons, Pxpiksy plays strange indie games and hunts for the next number trick to turn into a mechanic.
Follow development and say hello
Business & press: pxpiksy.games@gmail.com